Timer vs Frame Rate Experiment for Flash Games

Don't worry, it's not a countdown to destruction. The timer is supposed to run to 30...

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This is an experiment with different ways of measuring time in Flash based games. The timer will run for at least 30 secs and increments the interval counter every second (1000 ms). Due to a number of factors including processing speed the actual time between intervals can vary so a mechanism is included to "force" an extra interval(s) based on how much time has actually passed. This experiment demonstrates that Flash games are best run using frame-rate based counters as opposed to time based timers as game behavior will be more predictable.